![]() ![]() Also, a lot of the scripts there are unused, I just figured I'd put it in for everyone to see.Ĭompatible with other spell mod as long as it uses the proper keywords. Hopefully you won't have too much trouble. It uses scripts, yes, but I've tried it on my playthrough with 200+ plugins with little to no issue. Make your own materialize armor? Make your own materialize sword? Crazy idea, and who knows how long that will take.Growth with cost: improve the battlemage materialized armors via perk points or dragon souls or soul gems.MCM to allow updating via mod menu (this one for sure).You can return your items to your portable inventory.Go to the MCM and click on the one update option in there.REMOVE ALL ITEMS FROM YOUR PORTABLE INVENTORY (charging two conjuration spells and pressing the sheathe / R-key).Download and install the update, overwrite whatever needs to be overwritten.Added functionality: holding the shout key (z-key) for 5 or so seconds will remove materialized armor and sword.Improves magic effect descriptions in active magic effect screen.Fixes Shock Armor (v1 uses Frost Armor).v1.01 has been removed from the files section.All of v1.01's fixes and improvements included.Fixes what v1.01 broke that prevented swords from appearing or crashing the game.No more falling damage for Illusion armors.Fixes magnitude and duration augments for elemental armors.Reduces the amount harvested when using the Alteration sword on dead things.Removed the lower magicka cost when casting elemental armors (for now).Fixes the magnitude augments when casting elemental armors.Changed method of opening your portable inventory: only one conjuration spell needed to open it.Magicka cost of spells of the same element as the elemental armor's is now lower based on your destruction skill.Note: Give it a minute or two for the scripts to apply to the actors around you.Reduced salts when harvesting dead things with your Alteration sword.Changed the Shock Armor models 'cos the initial version felt lackluster.Changed 1st Person models to only show the gloves.Install as normal and overwrite anything that needs to be overwritten.NEW MECHANIC: Created the lesser power Empower Armor which allows you to improve the battlemage armor using filled soul gems the soul gems improve the armor's armor rating and the magnitudes of its effects.Updated frozen effect from Frost Sword's power attack to avoid sudden ragdolls when the targets die.Reinstated the added buffs to the elemental armors.Placed a magnitude requirement for triggering the healing wave for the restoration armor's effect.Added IMP_K_BoundWeapon Keyword to the swords for compatibility with Path of Sorcery.READ THE BOOK OR THE README FOR MORE DETAILS ON THE EFFECTS For Alteration and Conjuration swords, try power-attacking a corpse. Power attacks, sprinting, jumping, and holding of the walk/sprint button will trigger the effects depending on the armor/sword. In case you equip something else, like another sword or a spell, activate the lesser power again without charging any spell and you'll equip the last sword you materialized. Example: charging a fire spell on the left hand and activating the Materialize spell will don the Fire Armor. The swords and armors correspond to the school of magic. Charging a spell on the left hand will equip a layer of armor over your current equipped gear, while charging a spell on the right hand will equip a sword as if casting a bound weapon. Activate it while charging a spell to don the armor or conjure the sword. ![]() You have a lesser power called "Materialize". There was a time when battlemages were amongst the most feared in combat not for their prowess in magic and sword, no, but for their ability to merge both as if they were one and the same.īattlemage Extended is a magic and gameplay mod that allows you to equip a suit of armor and a sword from the spells you charge. ![]()
0 Comments
Leave a Reply. |