![]() ![]() Yes, six alliances - the bonus will be good: ![]() Primordial/Warrior/Scaled/Mage/Shaman/Warlock Unit Mages and Dragons will complete the deck with damage. You should start collecting your ideal build from Primordials and Knights to survive in the early game. 2 Dragons: all heroes of the alliance get additional ability.3 Mages: enemies get -40% magic resist.The bonus increases by another 20% when the units are in 1 cell radius of another knight. ![]() 4 Knight: Knights receive 20% less physical and magical damage.4 Primordials: when hit, the enemy units have a 30% chance to disarm melee attackers (10% for range attackers) for 4 seconds.This build is especially strong in the late game. Such a build is for weakening the enemy: stunned, silent, became a frog, no magic resist - there is nobody to fight. 3 Humans: two is enough to apply silence (with a 20% chance for 4 seconds) when hit.3 Shamans: cursed, silent and stunned enemies get -200% Mana for taken damage.6 Mages: enemies receive -100% to magic resist.4 Primordials: when hit, units have a 30% chance to disarm melee attackers (10% for range attackers) for 4 seconds.Items that we want to get for Arc Warden - Blink Dagger/Arcane Boots/Refresher Orb. We present you three most effective builds for Arc Warden and remind you that he is from Primordial and Shaman alliances, so one of these will be the base of the build. According to some leaks, there will be a new patch. For example, Arc Warden is on the top of current meta and we (players) should use it to the fullest until the next week. Valve constantly changes balance in Dota Underlords, but some features may get out of control. ![]()
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